View Single Post
  #5  
Old November 16th, 2001, 07:41 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:

Point taken, but the SEIV naming system is hardly consistent anyway. IE lightcruiser but transportlarge.



As to the point of consistancy, I had noticed that the transports where categorized as Large instead of Heavy as well, but put that down to it generally being meant as a "non-combatant". I have no clue why the LightCruiser is named that way, probably something they accidently did and never "fixed".

quote:

As a first approximation, using either mount sizes, or planet sizes would work quite nicely to expand the range of sizes.
{Tiny, Small, Medium, Large, Huge}
{(Light/Small), (Medium), Large, Heavy, Massive}



I like the idea of using the mount sizes. Then you have:
FighterLight, FighterHeavy and FighterMassive to add.

Any of those fighter sizes can be made into a fighter bomber. If people planned for the FighterBomber had some unique hull stats or abilities, then it should be added.

quote:

PlanetoidLarge -> Battlemoon or Large Death Star
Are you defining the standard name here?
IE. "Planetoid" is a vehicle large enough to form itself into a sphere shape?
Just wondering if that bit is finalized, or up for discussion.



Well, if we keep to the Planetoid (or whatever word we use instead) idea and use the Light, Small, Medium, Large, Heavy, Massive designations you can have a range of "Battlemoons" or "Death Stars" to chose from (or for that matter Orkie Rocks or Space Hulks), since the picture is all that is referenced. This might even lead to a craftworld type object.

We can do the same with troops, adding Light, Heavy and Massive.

quote:

Like I say, we're naming images, not hull sizes. In other words I don't want to tell the modders what to use these images for, I just want to make the images available for them. I'm not aware of any current mods which use those sizes (although devnull used to have an ark ship) so there's no point trying to standardising them.



The extra hulls would be geared towards new ship types that would be common throughout mods, though the exact abilities may differ, as seen fit by the modders (or not used at all). The names are just a generic desription for what they are "best" used for. As you say, the pics are there for the use, if they want them and could be used for something else.

So, we could potentially add:

"ExplorerShip" - made for long range exploration
"ScoutShip" - made for speed and intel
"ColonyShipLarge" - Available before Large Transport but geared for larger colonies
"TransportTroop" - Gives some sort of bonus on planetary assault - can be broken down into sizes
"ProspectorShip" or "ResourceShip - for resource generation
"MiningStation" - for resource mining/generation


and the already discussed:

TroopLight
TroopHeavy
TroopMassive
TroopInfantry
Planetoid(or whatever word)Light
PlanetoidSmall
PlanetoidMedium
PlanetoidLarge
PlanetoidHeavy
PlanetoidMassive
FighterLight
FighterHeavy
FighterMassive
FighterBomber

[This message has been edited by Val (edited 16 November 2001).]
Reply With Quote