Re: Conceptual Balance (Discussion)
I don't want to hijack the thread with my impressions so I'll stop after this explanation.
My analysis was mostly based on common/no gem consuming battle magic. With the kind of very big armies you encounter in dom 3 (at least in sp against mighty+ AIs, as my mp games are around turn 10 I can't say how players will use their extra gold, perhaps armies in mp games will stay closer to what they were in dom2), a spell like pillar of fire (aoe 1) is not that good (especially with precision 0, and your nation perhaps not having access to precision buffs), as well as all lower levels elemental damage spells (falling fire/frost with their bigger AoE being the most useful).
In a battle between two 300+ soldiers armies, to use an earth buff spell with all the AoE full of troops (say legion of steel, SoG etc...) looks better than to make a little hole in ennemy ranks with an AoE 1 spell of air or fire (spell you have with the same path and research level and not using gems). And in early era, earth is also one of the best schools for killing armies (blade wind power).
But as the new army sizes make spells affecting the entire battlefield more powerful too, the balance may be preserved after mid game, especially in mp games. So better to forget my message after all.
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