I'm quite keen to include Devnull into the standard since I have already made images for all those extra sizes (have you seen
the vikings? There is some slightly less emotive reasoning behind it as well though...
The neo-standard (nice phrase, whoever coined that) will just be a list of file names for modders and shipset creators to refer to / ignore. It doesn't matter how big it gets. The only thing that might matter is how many generic / extra images you are prepared to put into your zip... but then S_J's proposed program would eliminate that problem, by copying & renaming standard images for those races which a lacked neo-standard image. (ie Destroyer > Heavy destroyer).
Also remember that there are different ways of distributing it: We could release a neo-standard modpack, with all the generic images, S_J's program and that Jraenar pic=-). If they wanted to, modders could then include no extra images but list the pack would then be a pre-requisite. Alternatively, each modder could include the entire pack in their mod, or each modder could just include the images necessary for their own mod (This makes most sense) or any combination of the above.
Anyway, the point is that for most mods, adhering to the neo-standard won't necessarily mean a major increase in zip size.
As for the stellar manip barge... I always assumed it was a ship with a max engines of 1. Mind you with solar sails etc I suppose you could still get 7 or 8 movement out of it. The only way around it would probably be to go all quasi-newtonian, which would mean a lot of work. Maybe that's why he used a base hull rather than a ship.
I've never used one (And I haven't yet drawn a viking picture for it=-) so I won't miss it if it goes.
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to
my meagre SEIV pages to generate your own code.
[This message has been edited by dogscoff (edited 19 November 2001).]