quote:
Originally posted by dogscoff:
As for the stellar manip barge... I always assumed it was a ship with a max engines of 1. Mind you with solar sails etc I suppose you could still get 7 or 8 movement out of it. The only way around it would probably be to go all quasi-newtonian, which would mean a lot of work. Maybe that's why he used a base hull rather than a ship.
I've never used one (And I haven't yet drawn a viking picture for it=-) so I won't miss it if it goes.
Well, I believe the idea was a for a ship large enough to hold the stellar manip component so it could be built over a planet and moved to the star. He did not want the large ship to be abused and turned into a warship, so he made it a base with exactly enough room for a stellar manip component and one barge engine. It appeared he was intending to diasallow the barge engines to be used on other types of bases. By choosing a base hull you couldn't put solar sails on it anyway, so that abuse wouldn't happen. I think the intention was for it to only be able to go ane space per turn.
All in all it was a good idea, but it required a couple hard code changes that apparently aren't going to happen.
I'm pretty sure I'm going to remove it entirely. I don't want to turn it into a ship hull unless I can be sure it won't be abused as a super large warhip, for the same reasons he made it a base hull to begin with.
Maybe down the road I can add it back in some fashion, but I have other priorities right now.
Geo