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Old November 20th, 2001, 12:19 PM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Wow... looks like you guys sorted it all out while I was asleep. Nice one=-) Not much to add, since I agree with just about everything suggested since I Last posted. A few things though:

A>Configuration:
I've studied Andres' list and I am in almost complete agreement. Here is the list I think we should use.
1>Scout: Although it's not in any of the discussed mods, it seems popular (Already mentioned on this thread) and could be used for the UM Observer.
2>Corvette
3>DestroyerHeavy
4>CruiserHeavy
5>Dreadnought
6>Baseship
7>BaseshipHeavy: Andres had this question marked. I think there is plenty of space between base ship and worldship. As well as Devnullmod, ZeroAdunn's mod uses a ship of this type.
8>WorldShipSmall
9>WorldShipMedium
10>WorldShipLarge
11>ResourceShip: See number 12 for reason behind name change.
12>ResourceStation: I think in Devnullmod this is actually a station rather than a ship, so I propose this name rather than ResourceShipLarge. Also, we have to consider mods other than the ones discussed here (Including future mods). They may well prefer to have their mining hulls as stations rather than ships.
13>CarrierTiny
14>CarrierMassive
15>BaseOutpost
16>ColonyShipLarge
17>TransportTiny
18>FighterHuge
19>FighterMassive
20>TroopInfantry: I think we should call it either TroopInfantry (For alphabetical reasons) or just Infantry (Most acurate description), rather than InfantryTroop as in Andres' post.
21>TroopHuge
22>StellarManipBarge: Andres had a question mark over this one. I think it should go in.

This 22-ship configuration will cover all the discussed mods nicely, and leave plenty of scope for other mods.

B>Although most race-specific Neo pics will be generated by the program and therefore identical to standard pics (ie Phong_FighterHuge will be a copy of Phong_FighterLarge) I am assuming that we will create a full set of Neo Generics, for those who don't run the program. I think we should definitely throw in that Jraenar pic and a few others at random as a sort of "bonus"=-)

C>Where should the NeoMaker utility put all of the extra files? I can appreciate the argument to leave default directories alone, but duplicating images into however many mod dirs is crazy.
How about putting them in the default directories but have an uninstall option?

D>I love the name neostandard, but wasn't there a guy on the forum called Neo? Or am I imagining him? Don't think I've heard from him in a while.

E>Distribution: So as I understand it the Neo-Standard will consist of a program (with supporting text & ini files) and maybe a few dozen pictures. That would make it what... half a meg when zipped? Should we put it in with each mod or distribute seperately, with each mod carrying just a neovehiclesize.txt or what?

F>Program: S_J - you could incorporate your piratepatcher program into it - have it do 2 jobs at once.

G>Pixelling: The Vikings would require another 12 images for the 22 ship configuration listed above. If we can agree a final configuration I'll get started on making the Vikings the first fully Neo-Standard compliant shipset as an example to everyone else=-) Then I'll need to talk nicely to Rollo about AIs for all these Neo compliant mods=-) I would have to share my time between that and work on the neo generics. Shouldn't be a problem.

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[This message has been edited by dogscoff (edited 20 November 2001).]
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