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Old November 21st, 2001, 04:11 AM

Andrés Andrés is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

About worldships, yes they’re used in the SW mod that isn’t a very popular mod.
I think it should be ok to make only 1, but there’s plenty of space between the 2000kt heavy baseship and the theoretical limit of 65535 kt.


Thanks to my brother insistence I’m about to resurrect the Ultimate Vehicle Size Mod.
Anyone here played with it? For those not familiar with this mod it adds a massive number of new hull sizes what gives a complete new scale to the game, but adds no new components.
60 normal ships from 75 to 40000 kt
20 carriers from 130 to 31400 kt
20 bases from 250 to 65000 kt
5 colony ships from 240 to 370 kt
20 transports from 150 to 23500 kt
10 fighters from 7 to 56 kt
10 satellites from 40 to 200 kt
10 mines from 5 to 100 kt
10 troops from 1 to 100 kt
35 weapon mounts used by different type of vehicles
Some tests show that AI can easily be patched to work in the mod.
Of course that I don’t want a different picture for each of these 165 hull sizes, but I’ll make it use the standard for the smallest ones. And for the biggest ones, well they won’t be used that much and it doesn’t really matter if a 15000 kt ship looks the same as a 35000 kt one, if it is an enemy you know you’re in trouble.
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