Re: Balance Mod Available for SE:V
How did you get rid of the garbage treaties? In my custom AI, I do:
call lng_Politics_Treaty_Elements_Allowed_Type.delete(T REATY_ELEMENT_TYPE_SHARE_TECHNOLOGY)
call lng_Politics_Treaty_Elements_Allowed_Type.delete(T REATY_ELEMENT_TYPE_SHARE_DESIGNS)
call lng_Politics_Treaty_Elements_Allowed_Type.delete(T REATY_ELEMENT_TYPE_CANNOT_RESEARCH)
call lng_Politics_Treaty_Elements_Allowed_Type.delete(T REATY_ELEMENT_TYPE_CANNOT_USE_VIRAL_WEAPONS)
call lng_Politics_Treaty_Elements_Allowed_Type.delete(T REATY_ELEMENT_TYPE_CANNOT_BOMBARD_PLANETS)
call lng_Politics_Alliance_Elements_Allowed_Type.delete (ALLIANCE_RULE_TYPE_SHARE_TECHNOLOGY)
call lng_Politics_Alliance_Elements_Allowed_Type.delete (ALLIANCE_RULE_TYPE_SHARE_DESIGNS)
call lng_Politics_Alliance_Elements_Allowed_Type.delete (ALLIANCE_RULE_TYPE_CANNOT_RESEARCH)
call lng_Politics_Alliance_Elements_Allowed_Type.delete (ALLIANCE_RULE_TYPE_CANNOT_USE_VIRAL_WEAPONS)
call lng_Politics_Alliance_Elements_Allowed_Type.delete (ALLIANCE_RULE_TYPE_CANNOT_BOMBARD_PLANETS)
after the political functions, but it does not work.
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