Re: Balance Mod Available for SE:V
I've seen some good behaviour with the AI in my test game. They are using all the transport types including carriers with fighters, troop transports with troops - both types in fleets - and also sat layers with sats.
Unfortunately they still suffer from a bit of let down in expansion after 10-15 colonies.
-----
Aegisx - I commented out the negative elements until I could figure out the exact calculations being used. There appears to be several functions that work out the treaty elements.
|