Re: Useless or redundant units?
The cheap monkey archers,the Markata, mass very nicely. Line them up against lightly protected troops and the volume of fire adds up. This can be useful for a quick start if you have milita in the provices next to your capital. Sure, anything can kill milita, but can they do it as cheaply?
Against heavily protected troops, the spell Destruction is very avalible for this nation and very effective. Rust Mist is not as quick, but lasts longer, so spamming the two in unison turn Helheim into light infantry, no matter what the blessing. The short bows also reduce your friendly fire, if you are using Bandar infantry with their protection.
And, as Nerfix said, Flaming Arrows is a lovely spell for this nation, though you probably have to get it via your Pretender. Wind Guide is also nice, but Flaming Arrows is better in my opinon.
Placement of this units is important, as they can run ahead if you are not careful. They are not powerful and need to be used as part of a larger strategy, but they are not totally useless.
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