Re: Re-Raising Skeletons ?!?!?!
Atleast both quickness and relief have been toned down, a group of ctis (miamasa) marshmasters used to be able to walk into battle casting quickness, raise skelex4, cast spells with a few (depending on how long the battle will last) casting quickness, reliefx4, cast spells. With each marshmaster making 10 skeletons per battle turn and, with enough relief, keeping it up for the whole 50 turn battle they were a very powerful force.
Another counter to this is a thug/SC with either fire magic(to cast fireshield) or a charcoal shield. Make him fly and tell him to target rear and he will fly close to the mages, watch the skeletons kill themselves on his shield and then go crush the fragile mages.
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