Thread: #custommagic
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Old October 30th, 2006, 11:10 AM
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Default #custommagic

So how exactly does it work?

Would

#custommagic 128 256 512 1024 100

result in a 100% Fire Air Water Earth random? Or do I have to add up the path mask numbers? The example in the modding manual states that

"Eg. use path mask 384 and chance 50 to give a commander a 50% chance of getting Fire or Air magic"

If that is the case I should use #custommagic 1920 100, right?

How do I make two linked randoms a la Kings of the Deep? If I want a mage to have say 1 Astral and 2 linked randoms which are either 2 Fire 2 Air 2 Water or 2 Earth...how do I do it?

It's quite confusing.
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