Re: Unit pricing guidelines?
Can I request some pricing help here then?
Battle-Mage 1:
2 Holy
1 Astral
2 Linked randoms, Fire Air Earth Water
Gifts potential. Astral Fire potential (I think...?). Lightning bolt shooter. Mind Duel vulnerability.
Mage 1:
1 Holy
1 Astral
1 random, Fire Air Earth Water
A wee low level mage.
Mage 2:
2 Holy
2 Astral
1 Air
1 Random, Fire Air Earth Water
This one can be used in a combat with reasonable effect.
Arhcmage:
3 Holy
3 Astral
1 Air
1 Fire
2 linked randoms, Fire Air Earth Water
He is Bigger than You, Holier than You, better Mage than You. Capital only too.
All these are for early era.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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