Re: Conceptual Balance (Discussion)
The main difference between Luck and Order from Dom2 to Dom3, is that gold across the board was raised, and Order as a base % modifier was raised at the same rate as the general gold per population.
Luck's events, max number of events per turn (3) have not been scaled, like the gold per population or even resources. So bad events are a drop in the bucket of gold (what is 100 gold as a bad or good event in Dom3's rich gold world, gem events while nice, have less of an impact since Magic (especially summons) has less of a total gamewide impact as opposed to Dom2).
Also, Order not only gets you the gold you want, but allows at the very least a free 40 points (Misfortune 1, with order 3, is pretty standard when hunting for points as it's overall impact is very low).
Luck with a different eventlist would be as strong as in Dom2, if it scaled to the changes that were made between Dom2 to Dom3.
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