Re: Strategies for \"clean\" planet capture (renamed
Well, it makes some logical sense that damage done to planets should be spread out randomly across all the things on the surface, but it should also factor in the fact that the ships will most likely be trying to hit the military installations, starting with the biggest threat first. If some pop or facilities get killed in the process, that's realistic, but you'd figure that the ships wouldn't just be firing randomly at the planet.
Maybe higher tech in military science could increase the chance that the ships will hit a WP with a particular shot rather than a population or other thing on the planet? Dunno if that's possible in the current code, but maybe it can be patched in later.
|