Re: Nation design
Interesting idea, but I'm not sure if it would work.
Capital WITHOUT magic sites wouldn't work. However, giving them sites that give just gems would work. They could even be normal indy sites. Forgotten temple, etc. Only 1 gem/type, and of gemtypes they can't find any easy use for. 1 Death gem/turn doesn't do much when all your Death comes from randoms, as an example. It would let you cast Dark Knowledge, I quess, but what'd you do with THOSE death gems, then?
No capital-only units, and very good national units and mages.
Perhaps lots of random magic. 100% true randoms, even, and/or one or two 10% randoms.
Their castles on all terrains are very cheap. Perhaps take the cheapest overall fort, and they build it everywhere. Also, if possible, BOTH halved lab and halved temple prices.
VERY poor PD. If possible, negative castle defense on all units.
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