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RonGianti said:
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Suicide Junkie said:
RonGianti;
Damage/kt/s is a good statistic to look at, but range, damage type, ammo use, resource costs and more are all important in different situations. These are things you can't evaluate automatically, but must weigh in context to the game situation and enemy strategies.
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Good point. On the surface, it may appear that the Capital Ship Missle is the end all and be all of missle weapons. But I noticed there is a torpedo (Quantum, iirc) that does the same damage and costs 1/5 in resources. The CSM has a greater range, true, but in some cases you might want 5 Quantum torpedos instead
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The Quantum torpedo also has a
turn rate -- i.e. it's implemented as a missile. All the other torpedoes do not have a turn rate. Odd. And it's not even the most advanced torpedo. The 'Gamma Pulse' Torpedo comes after it, and yet it reverts back to torpedo. I wonder if the QT attribute is a mistake.