Re: Any way to have a ship cycle its weapons/targe
It shouldnt, because with real time combat, all weapons fire the moment they are able (simultaneous fire as opposed to turn-based fire). However, you still have the issue with not being able to control where the fire goes. But then, we also don't need multiplex tracking in SE5.
It occurs to me that if SE5 could somehow be modded to allow ships to spread thier fire more effectively, multiplex tracking modules could be the means to do this - bringing them back in a fun new way.
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