Re: Useless or redundant units?
Units with low (or no) resource cost but the same gold cost as a heavier unit can be recruited in high quantities quickly, which can be useful. Also, 20 units with 1 resource cost will beat 2 units with 10 resource cost almost always, no? In any fight where armor makes a difference they are clearly inferior 1vs1 (or even 1vs4), but sometimes armor makes little difference.
Likewise, units with low morale can be forced to go berserk, in which cases morale becomes irrelevant. There are other such examples
These are perhaps niche uses, but that doesn't mean we should disregard them.
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