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Old November 1st, 2006, 04:37 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Useless or redundant units?

Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
You have always been one of my best examples. Lets both hope that neither of us ever have anything to say in the games development.
Why? Do you have a use for any of the Pangaean units I mentioned that makes them a better use of your gold than the other available units? If not, then those units should be improved so that they add useful capabilities to the nation. Minotaurs can't be fixed without either removing their trampling or fixing trample so that normal attacks also take place, but satyrs could be given a use by dropping their cost by a great deal. Stating that the truth of a matter must lie somewhere between two opposing viewpoints is known as the Golden Mean fallacy.

The game would be improved, and would be much easier to learn, if many of the units that have little use compared to the other available units were improved. Perhaps by halfing or quartering the gold cost of those units. Realistically, a unit such as militia that's unarmoured and has a morale of 8 is probably worth somewhere between 2-5 gold when compared to the performance of heavy infantry at the same gold cost. Such a change would have the additional advantage of bringing the relative abundance of heavy infantry to light infantry closer to historical levels. As an example, the Persian army outlined by Herodotus was virtually all unarmoured.
Obviously we disagree quite abit. When playing Pangaea I purchase mostly Pan, Centaur Archers, and Harpies. Sometimes I will put some minotaurs in with maenads, and dryads as I need them. I almost never purchase the other centaurs. I wouldnt mind the satyrs being more effective stealth units.
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