Re: Any way to have a ship cycle its weapons/targe
Isn't it in all cases best to use the 'Undamaged Weapons' thingy as a #1 priority, and then <50% structure?
At any rate, there's no way to prevent ships firing all weapons of same type at the same time, as far as I know. All weapons of the same type comes within range of the target at exactly the same time and they also have the same reload time. In other words, there's no time for any 'priority' checks between the different same-type weapons because they all fire exactly at the same time, everytime.
That's why I'd like some sort of tiny random delay between each weapon firing.
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