Re: The Star Trek Mod - Final Update
I tend to agree Xrati, the militia's build up is a problem. I guess you could speculate that the build up is do to the success of their resistence, but as far as real game mechanics go, it shouldn't be going back to full strength so quickly. I fear that this might be something that is hard coded.
I am considering lowering the combat attacks to 2 rounds per landing. This way a player has time to build up forces on the planet. It might work it might not, I have to experiment.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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