Re: Scripting armies/squads
There's a way to almost do it : script your commander, and giver to your squad the "guard commander" order.
That way, the squad will follow its commander.
With this, you can for exemple make a flying squad wait for 3 turns insteads of 2 before attacking, or charge with your flanking cavalry afeter a turn instead of two, etc ...
What i didn't know yet is this :
Do units on "guard commander" fire their bows/xbows if commander is on 'hold' and no ennemy is in melee yet ?
(I suppose that they do, but I never tried this with dom2, and I'm still waiting for my copy of dom3 to arrive)
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