Re: Nations that seem strong/weak
Multiplayer blitz games (usually played on maps where the provinces equal playerx10 or less) with no special victory conditions definetly do a lot toward defining strong/weak nations. I think that more game settings might help with those.
Mictlan with that flying stealth titan assassin pretender can also make a major dent in a blitz game very early on.
Neifelheim loses many of its drawbacks in a game like that, and it offers one of the few other strategies for a small blitz game (defensive buildup)
On the other hand, Im cranking up for some mega games on maximum maps which might shake out some people whose rankings of nations are too cast in cement. There are alot of game variations to explore.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|