Quote:
Elsemeravin said:
Ok I tried while selecting my on progress mod and while SEV accept the mod without errors I get the following disturbing message. Below is teh component.txt component description:
Name := CG_Brain
Description := Bioengineered brain to use for space monsters, providing control for the whole struture.
..
Maximum Level := 150
..
Then the following error:
1] I click on the CG_Brain in the left list and get:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: '150' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
at Se5Editor.ComponentsForm.SetFormValuesGeneralTab()
at Se5Editor.ComponentsForm.SetFormValues(String selectedItemName)
at Se5Editor.ComponentsForm.ComponentList_SelectedInd exChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Mess age& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I start to feel like the black crow telling you only bad comments.
The image on the main program is a very nice touch.
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The value of 150 in Maximum Level is pretty high. The problem is that the form component is set with a min and max value of 0 and 100 for that field. I suppose I could change that to allow higher values (and I should definitely change the validation code to be in sync with the form components), but I'm not sure why you'd want such a high value for Maximum Level?
As for only telling me bad things - no problem! I want to find the bugs in the program and the faster you guys tell me about them, the faster I can fix them. Fixing them is usually easy - it's just that I don't find them like you guys do because I'm only testing with a limited set of data (i.e. base and balance mod).
So, keep on finding problems
