View Single Post
  #260  
Old November 3rd, 2006, 11:58 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Discussion

I was originally going to "grid" the PD Beam and PD Blaster with both Energy Stream/Pulse Weapons and Point Defense, but because of the research display issues with multiple tech requirements I dropped the extra level reqs on the PD side. I think what I will do though is increase it to level 3 or so for the PD requirement instead of level 1.

The idea for armor was to provide the player with the viable alternative of using all armor if they wanted to in place of shields if they had the repair capacity and desire to do so.

If you figure in the regeneration rate for the Organic Armor and the damage reduction potential for the Crystalline Armor - it should work out about even with regular armor. Although I suppose you can argue that perhaps they should have a slight advantage being racial techs - but again they contribute to lower build times and the racial hulls have less maintenance so they might not need any more benefit.

The Stealth and Scattering armor has the special abilties as well, which is really why you're adding them and not for their protective ability. Emissive Armor is underpowered and I'll increase it's base structure. It'll range from 10-20 HP/kT, so it should be equivalent to armor in terms of protection when you figure in the emissive ability.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote