Another take on mobility.
Hmmm... Well this is just an idea but instead of empowering the "skirmishers" couldn't we weaken the archers bit?
I only aquired Dom3 a few days ago and have yet to start some real modding. But I have managed to import my own Avatar v12.4 mod from Dom2.
I nerfed the actionpoints for all units that are dedicated archers (the ones that rely on missiles to do their damage). I then increased their precision slightly. I meant this change to reflect the aiming and reloading, and perhaps somewhat poor tactical skills (iow they retreat slowly and take a lot of casualities while doing so).
This means that the skirmish units get slightly stronger by comparison. They are not very accurate but take their position on the battlefield quickly, and they are able to retreat from the battle which such speed that they usually take no further losses.
I also created Rider versions of most missile weapons (eg Rider's Short Bow) with much shorter range, far less ammo(6 shots) but improved precision.
Slings got a similar treatment. I don't know much about ancient warfare. But I don't feel that the descriptions I've seen seem to match up well with Dom3. True, I've not managed to come up with a good balance myself but I want to make the weapon fire slowly, with much shorter range, and with better precision. Sort of like a really light crossbow without armor piercing. But I'm having trouble getting the range and precision just right.
My mod works for me so I figured the idea might work for someone else as well. It's only halfway finished and balanced for singleplayer though, so my idea might not be of much help.
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