Re: Conceptual Balance Mod 0.9
The changes also manage to destroy Miasma C'Tis, since they can barely even cast raise skeletons anymore, especially when raise skeletons is the only way that the death nations can even attempt to survive against a dual-bless. Note that even 8 skeleton summoners are utterly effective against a mere 20 F9W9 Helhirdings, which are still underpriced at 110 gold.
I'm not sure why there's so much hate towards battlefield summons. If a spell is going to have a gem cost, then that spell had better be able to completely alter the course of a massive battle with only a single casting. Spells like wrathful skies and firestorm fit this description. The elementals don't. All the gem cost on them does is ensure that nobody ever uses them thanks to the horribly micromanagement of moving gems around. Dominions needs more magic on the battlefield, not less, especially when there are so many almost worthless spells like fireball.
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