View Single Post
  #9  
Old November 3rd, 2006, 07:36 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance Mod 0.9

Quote:

- Red Dragon is rather redutant now

Why?
Quote:

- The research bonus on Titaness is just crazy

It's not, it has to be very high to make you consider leaving such an expensive pretender to research.
Quote:

- Moving Phoenix Power and Earthpower to pathlevel 3....wthex, this completely nullifies the purpose of those spells which bootstrapping Fire 2 and Earth 2 commanders to actually useful magic levels. Now they are there just to bring some slight boost to Falling Fires and Bladewind. But wait, with Dominions 3 research times and changes in the mod it's unlikely we'll see either spell in use ever anyway. Whee.

I am positive I will still use both spells whenever I have e3 or f3 mages and conj 3, which is usually a high research priority anyway. Graeme does make a good point about Ulm ME, I may have to consider nerfing a bit differntly.
Quote:

- Moving Lightning Bolt to Evocation 3 makes early game with Caelum feel like trying to piss blood up the wall.

Expanding using mages was not really necessary to start with, try mammoth and wingless.
Quote:

- Bladewind costing a gem..........WTF. I'm sorry, but WTF. Umor, just make the spell have less effects or damage if it is too powerful but you just made earth utterly useless for combat. What are Agarthans and Ulm going to do in combat now? Or Marverni? Magma Bolts? Star Fires and Farstrike!? You have no idea how many nations you essentially invalidated with this move! Half the amount of the blades, make it do less damage or 99 fatigue instead of the 80 it was.

You may be right that cutting the number of effects would be less annoying to people, but I don't think this change is actually less extreme power wise than half the effects.
Quote:

- Thunder Strike at research level 5? Uhhhh...no. Just make it less powerful if you feel it is too strong. It already has a fatigue cost of 80 so it's not terribly spammable.

I don't see why the research nerf is worse.
Quote:

- I don't like upping pathcosts for site search spells either

This is a change I knew would not go down easily. I'm not absolutly committed too it, but I would like people to give it a try before deciding it sucks. I think the benefits from better magic diversity can outweigh the seemingly minor annoyance.
Quote:

- Seven Year Fever, are you sure an AOE Disease spell that scales with power is a good idea?

Yes, I do, it is still rather hard to use effectivly.
Quote:

- No Raise Skeletons at all?

Check slightly higher in research.
Quote:

- Abysians are still old

I consider such matters of thematicness IW's call. However, I am still looking at boosting them in other ways.
Quote:

- ME Marignon has Lion TRibe Warrior instead of Friar in recruitable commanders

Thanks for the catch.

I hope everyone keeps in mind, as I said in the first post, these are not final changes, they are things to try. Some changes you may find imbalancing, so try them out, and then convince me. Even better, suggest other ways to acomplish the same goal.
Reply With Quote