Re: Any way to have a ship cycle its weapons/targe
Really kinda makes researching larger ships pointless doesn't it?
Why use a group of big ships when you can just throw 30 or 40 frigates at someone, knowing they won't be able to shoot them all...
The strategies should either use a damage prediction model, to see how much damage a single shot is likely to do, and then count that when each weapon is fired, or they should have a cycle targets option. I could see priority spreads being very useful in strategies.
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