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Old November 22nd, 2001, 04:04 PM
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geoschmo geoschmo is offline
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Default Re: Devnull Mod is back!

quote:
Originally posted by dogscoff:
A few things I remember about the changes you've been discussing:

Devnull's original intent when reducing the size of supply storage was simple: He thought it illogicakl that a 10kt engine stores 500 supplies but a 20kt supply storage component only stores the same amount. I don't know how (if at all) that afects your files.

Secondly, the fighter damage: This may have been introduced to counter the patch 1.35 fighter stacking bug. (remember that one?)Obviously that no longer apllies. Playtesting may be required to rebalance fighter damage.


I agree on the fighter thing. That thought had occured to me also that fixing the fighter stack bug made some of those changes uneccesary. It's a simple enough matter to just change the damage amounts back to what they were originally, but the problem comes in with balancing that against other changes made in different areas. I have to proceed carefully there.

On the first point, he didn't change the size of the supply storage component as far as I can see. He maade the higher tech engines store more on there own. If the problem was that the engine shouldn't store more that a supply component twice it's size, I wonder why he made the supply storage of the engines higher. The seems to make the problem worse IMHO, even assuming he didn't know about the bug with the design minister using engines as supply components.

Any thoughts?

Geoschmo

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