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Old November 4th, 2006, 08:47 PM

FrankTrollman FrankTrollman is offline
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Default Re: Bug thread

3.01

Modding National Spells does not work

Thought: the mod manual claims that you use the same procedure as for Dominions 2- where you assign the spell a path of -2 and it appears pre-researched for the appropriate faction. Obviously that's not how it works, because Dominions 3 does not recognize the "level zero non-school spells" that Dominions 2 had.

In Dominions 3, spells have a path and a research value even if they are specific to a nation. Therefore the actually modding command is something more like #restrictedgod. So in a way this is a manual bug more than a game bug. Although since I have no idea what the actual command is, I can't actually tell if national spell modding really works.

-Frank
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