Re: Infinite combat map
With an infinite combat map and no exploits being abused, then any ship with fully functional engines deciding to run away results in you being simply screwed.
The map expands to absurd sizes, and you get things such as 100 megs of combat replay with no shots being fired.
Raapys:
That sounds pretty good. Multiselect on the sector view would also remove the hassle. (Grab the whole fleet, move them as one back to the warppoint, then fiddle the individual positions without need of scrolling)
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Things you want:
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