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Sadly you are right. But like always when a product like this is rushed out the door you lose more future sales. Just review the MOO3 saga as a good example of lack of forsite. That game could have made big bucks but they dropped the ball with bugs.
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However unlike MOO3, SE V won't go down in history as the largest POS game ever released. Unlike Moo3, SE V will continue to be improved by its developer and publisher. And unlike MOO3, it wasn't released as an as is alpha version after the development team had been fired just so the publisher could recoup some of the development costs at the expense of the fans.
MOO3 was indeed the best example of screwing the fans that I have ever seen, even more so than what VUG did to the Tribes fans.