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Old November 5th, 2006, 01:26 PM

Stryke11 Stryke11 is offline
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Nononono. What I meant was that this early in the game, due to there being very little research at this point, magic has not YET become a huge factor, and as a result, it's easier to compare relative troop strength in a magic-less envoirnment (as we all know once it becomes involved, magic can hugely change things). Kind of a controlled case study if you will. I guess I am not good at articulating as it seems I am misunderstood a lot. I did not mean to come off as saying magic isn't a factor in the game EVER.

I was referring to the 'Heims and their glamour ability. Many people think they are overpowered due to their blessables and elite troops, but I'm not even looking at that. All I'm saying is thier regular, front line grunt troops cut through their opponents like a hot scythe through butter. As Ermor, which as you know has highly armored, protected, and moraled troops, I feel I have a good vantage point from which to compare. Until summons become a reality, the best Ermor can throw out are Principes and Triarii, and I would wager they beat out a lot of other nations as far as protection due to the (relativeley) heavy armor they wear for early age.

I read elsewhere that someone doesn't even allow these nations in smaller maps (for "blitz," though I don't know what this means) because they are too powerful in early game. I don't know what this map is considered, but people were bumping up pretty quickly.

Now of course NONE of this is directed at either Vanheim or Helheim's players, who have no control over the relative strength of their nations. Vanheim's player is role playing with gusto and making the game fun for everyone (except, it can be argued, for my troops on the field ). I'm just saying it seems pretty obvious to me (though some would disagree I'm sure) that as the conceptual balance thingie comes along that these two nations need to be hit (gently) with the nerf stick.
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