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Old November 5th, 2006, 04:57 PM

Dizzy Dizzy is offline
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Default Re: Balance Mod Update

Quote:
fdlu said:
Possible bug in 0.94 with fighter movement/attack behaviour... ????

Hi all,
I am not sure as I do only fiddle a little bit with the game until holiday when I will hopefully get time to play.

Until then I am only trying to get a hang on the UI and some basics.

However I have now noticed with 0.94 that the fighters seem to behave VERY strangly !!!!

I only wanted to test how fighters work, possibly also point defense (as it only seems to target seekers but not fighters, but this seems to be a general bug as I read about this somewhere)

As of this I created a basic small fighter and a basic slow target (various configuratins with and without weapons), set it near the fighters (tacitcal battle) and waited.

However, all that the fighters do is RUNNING TO THE EDGE AWAY FROM THE TARF`GET. Manual attack orders are ignored. Movement I am not sure but it seem that after they reach the wapoint they run. fighter vs fighter both sides run away immediately.
Tested various strategies, but they ALWAYS run.

I am pretty sure that I tested it before with 0.92(?) and they attacked just fine.

Any ideas on this strange behaviour or what I am possibly doing wrong. Any help welcome. Maybe some instructions how to test test/set up.

BTW, a question on the Interface/display.
Would it be possible to set up the display for the colonies to show instead of varoius lines with mining, farming etc. instead only one line like 1 x mining, 2 x farming ?
This kind of display would be VERY helpful. Possibly as an optional display type.
You might have a treaty of non aggression... or if attacking a planet, you might have a treaty where you arnt allowed to bombard the planet.
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