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Old November 6th, 2006, 12:43 PM

Siddhi Siddhi is offline
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Default Re: movement and fortifications

good comments, thanks for them

i.) the "wood issue" is still a tricky one for me. putting mud as a base is a good solution, i tried it with swamp once but the problem remains that whatever base terrain you use (impassible, mud, swamp), infatry movement is cut drastically as well. given that one of the whole points of infantry is movement in broken terrain i find the "work arounds" not completly satisfactory. For instance, in our concept of a "delay defence" it is completly dependet on the ability of the infantry to emerge (or stay hidden) in a wood, fire, and evade into the wood before direct fire can be brough in. often in my case i have tanks/aifvs charge in after them (ok, fair play) and be able to match their foot speed (definetly not fair play) and gun them down.

also, i have problems "forcing" my AI units to stick to the roads and not try to cross broken terrain - and getting stuck in the process. setting waypoints for every platoon unit is a regiment+ scenario is a bit of a bore.

ii.) fair point on fortifcations - it would be easier to show with a scenario an example and see what the consensus was. one my issues was the armour ratios of bunkers, which are rather low in my view. the second problem, which might be a misunderstanding of the game dynamics, was the ratio of "turrent" to "hull" on he bunker side. Presumably "turrent" refers to the firing slit in an (embunkered) position, however it seems to have (based on the ease in which tanks can hit it in the game)on the actual Turrent/hull ratio of armoured units - obviously this ration more balanced then the firing slit/bunker wall ratio (WAG: 1:2.5 for a tank and 1:10 for a bunker). Thus critical "knock-out" happen much easier to a bunker then they should.

iii.) thanks for the lesson on vehicle size. didn't know, and i agree it probablly is sufficently calculated.

another question:
any suggestions how to force an AI unit to keep its squads mounted? my scenario requires them to remain so, but seem to dismount automatically at any fortified (mined, obstacle) line, even if it is already breached and overcome. i basically want the second wave to remain mounted and attack the second line, however they seem to dismount at the first line, even after breach.
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