Re: Question about capture planet strategy
Hmm maybe Kwok can implement this on all weapons for the balance mod? Sounds like a good way to "fix" planet bombardment issues.
Edit: It occurs to me that this could be more than a fix. How about having the amount of collateral damage be based on cultural or racial factors? Berserkers do more pop damage, for instance, because they're more violent. Maybe tech could have something to do with it too. More precise weapon targeting systems would allow ships to selectively destroy enemy targets with reduced or even no collateral damage.
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