Quote:
Captain Kwok said:
I'll be doing some more treaty work in the upcoming version. My long-term goal is for the AI to build treaties in steps based on their anger level towards the player.
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I hope there is more available than just anger level? Can the AI also look at relative scores or other measures of power in-game? What we need is an AI smart enough to sue for peace when it realizes that the enemy is just too strong to beat. The way the AI has worked to date, all alien races seem to be unconditionally, suicidally committed once they go to war.