Quote:
Captain Kwok said:
I was thinking of changing the armor sizes to the following for the next update:
Armor 10kT
Emissive Armor 10kT
Organic Armor 20kT (from 30kT)
Crystalline Armor 20kT (from 30kT)
Scattering Armor 20kT (from 30kT)
Stealth Armor 20kT (from 30kT)
Any armor abilities would of course be adjusted with the size.
The goal in this change is to make some of the speciality armors more accessible for smaller vehicles.
Also, should we get small versions of the racial trait armors?
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Reducing the size of the 'special' armors is a good idea. Small ships need to be able to use them so that racial traits are more valuable in the early game. Increasing the size of regular armor is
not a good idea. The new stock default of 5kt for armor, supply storage, and ordnance storage is a good idea. Why switch to the higher 'resolution' size increments if you're not going to use it? With everything 10kt or larger you're just playing SE 3 ship design with an altered interface.
Small versions of the racial trait armors would be good
if they work. Remember that abilities like regen never did work in units with SE IV. Have you tested if they work in SE V?