Quote:
Captain Kwok said:
AI can also consider the score of the other player in making its decisions. I would probably use that as a modifier of the anger level towards the player as it is used know for requests etc.
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Score is not, imho, an accurate portrayal of military prowess. It'd be nice if that computation was seperate... as an example, moo3 would look at the ships you have in reserves. However, that system is flawed since 100 colony ships can't fight a war, and also a higher industrial capacity can compensate for having lower reserves at the start of war and eventually win the war given enough time. Is there a way to mod something like this in?