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Old November 7th, 2006, 01:27 AM
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Slick Slick is offline
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Default Re: Fixing the Horrid UI

General comment: I really think MM should listen to fans' request for UI improvements because, no matter how "good" the game is, SE5 really loses its fun due to the UI. I just don't enjoy playing it, although I want to. The crappy UI just ruins the experience for me; it's too much work, too inefficient and aggrevating.

Specific recommendations:

Ship design:
- add "sensor range" & "sensor level" to both the create design screen and view design screen.
- allow installing any researched level of a component, not just the latest.

System view:
- add "system attributes" where there is only 1 entry per known system with all system-wide abilities shown

In various queues:
- allow drag/drop to reorder lists
- as a minimum, have "move to top", "move to bottom", "move up", "move down"

In research queue:
- add button that adjusts research percentage to "next # of turns" so that I can click to cycle a research project to finish in 0.1, 0.2, 0.3, etc. turns; or whatever is possible. This would be nice since I bet everyone is already tweaking the research percentage to get these anyway.
- for overlapping techs (like engines) add toggle option to either "upgrade to next level of same" or "upgrade to next higher component" so (for engines) I could decide to upgrade ion engines to higher levels of ion engines OR to jacketed photon engines based on this toggle. This may require restructuring the various files and/or adding another field to link them to the same family like in SE4.

In retrofit screen:
- allow retrofitting multiple ships at a time.

In Log screen:
- or better yet, a hotkey for: "take me to the location of the next log event and pop a small window telling me what happened there" That way, I don't have to keep coming back to the Log screen. I can just step thru the events, stopping as desired to take action at any/all locations.


In the help screen:
- show all versions of components, facilities, mounts, vehicle sizes, etc. so that the player can see how research is affecting higher levels and if higher levels are worth continued research. Make this easily viewable from the Designs screen and the construction queue screen for the purpose of upgrading.


In the cargo transfer screen:
- highlight the existing value so that I can just overwrite the existing number to be transferred. Having to backspace to delete the "1" is just insane.

In input dialogs for naming things:
- make the CAPS LOCK key work.
- make the ENTER key work



I have to eat dinner now. I'll add more later.
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