Re: Designing a Pursuit Combat Mission
1) it would need to be a human plays human scenario (no AI in there at all)
2) use a deep map, and deploy the retreater well forwards.
3) use a short(ish) time scale in turns?
4) no victory hexes (kill scores only, and/or use a manual scoring of troops that made it off) - the retreater is trying to get his troops off his baseline intact, the advancer is trying to frustrate that without losing too many troops
5) Scenario designer could set up a flank march for the attacker (as reinforcements) perhaps?.
Cheers
Andy
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