Re: On-line tactical combat idea
On a similar note, I was thinking it would be fun to have tactical combats, using a human mediator for now.
With a human orchestrating the action, it would be easy to add weapon arcs, shield facings, real newtonian movement, splash damage weapons, all in a row damage, real emissive armor, shields against "only X" weapons, multiple damage types (WMG moves ship around), newtonian tractor beams (escorts can affect cruisers with a tractor beam, but they move themselves more than the enemy - useful in swarms though) etc.
Some other cool things you could do is have unknown information, and require ships to carry and use LongRange Scanners to see what specific damage they've done. The GM would always mention the obvious stuff, like the ship exploding, or a major chunk of the ship breaking off (all engines destroyed in one hit, say)
The only problem is getting all three people together at once (email, message board, ICQ?).
Other than that, it would be the ultimate tactical combat experience, and would make for some great stories.
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