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Old November 7th, 2006, 07:19 PM

shinigami shinigami is offline
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Default Re: Infinite combat map

I'd like to see each ship have a pool of combat movement points based on its remaining strategic movement points. Then deduct strategic points from each ship after combat.

I'd also like to see that if combat lasts x amount of time it pauses to allow the next movement tick to take place (simultaneous games only.)

Both of these would probably require way too much additional coding but maybe SEVI?
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