Greetings.
Version 0.95 of the Balance Mod is available. It
will only work with v1.13 of SE:V and note that it is save-game compatible, but you'll need to re-design some of your ships to take advantage of same changes to armor size and ship requirements.
I tried out a couple of game for 10-15 turns in both beta 1.13 and retail 1.13 with no AI problems. Let me know if you encountered any weird AI behaviour!
http://www.captainkwok.net/balancemod.php
Code:
Version 0.95 (08 November 2006)
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1. Changed - Decreased the engines per move value for Destroyers and Light Cruisers
2. Changed - Decreased the max number of engines allowed for Destroyers and Light Cruisers
3. Changed - Reduced Organic and Crystalline Armor to 10kT
4. Changed - Reduced Stealth and Scattering Armor to 20kT
5. Changed - Carriers now only require 30% of their hull devoted to fighter bays
6. Changed - Brave and Cowardly traits now provide small Combat To Hit bonus/penalty
7. Removed - Ordnance generation from Ordnance Storage containers
8. Changed - Supply/Ordnance Storage components can be placed on Weapon Platforms
9. Added - Supply storage for Weapons Platform Computer Core
10. Changed - Re-worked main Empires weapon selection
11. Added - AI fixes/improvements from SE:V v1.08 to v1.13
12. Updated - AI Scripts