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Old November 8th, 2006, 02:39 PM

Raapys Raapys is offline
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Default Re: SE5 Patch 1.13 Out

Ironic, though. We've got 3D graphics, but we've got 2D combat.

I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.

Yeah, I checked into this( I had two players who used 20 seconds each while the rest used 2~ seconds, turns out the ones using 20 seconds were fighting each other) and sent a mail to Aaron about it.

In my scenario one of the empires suddenly used 5 minutes for its turn processing. I logged into it and looked at the player's log; turns out the empire had had *8* seperate combats where they had 5 frigates chasing after the same single insignificant enemy frigate; it had retreated 7 times, they managed to destroy it the 8th battle.

Now, turn processing in SE V is actually very fast; it's the way combat works in itself that is the major issue. I'm assuming the hidden combat AIs do under turn processing is only slightly faster than the 'strategy combat' offered to human players, and we all know they can take quite a while, even at 8x speed, if they go on for a full 5 minutes. Then imagine *each* AI player having a dozen of these combats in a single turn. Not a pretty thought.

Hopefully something can be done with this issue, and hopefully more people will bring it up to make it a priority. It's really unbearable for single-player sometimes.
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