Re: Is SEIV going the way of the dodo?
Even a few megs per combat replay is really going to torpedo SE5 PBEM/PBW, and it seems to me like it really shouldn't be necessary. It shouldn't need to record every particle movement. Ideally it could just record the participants, their detailed starting status, formations and orders, and one or more pseudo-random number seeds. The game engine could then regenerate what happened by rolling the dice the same way, unless it's implemented in such a way that what happens actually depends on the machine itself, which might be a bug itself even independent of the replay issue.
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