Re: Fixing the Horrid UI
I have only played the demo, since I was waiting for this game a long time. SEIV was on my PC a long time, I just kept coming back to it.
After playing the demo, I don't think I'll buy SEV. The UI is two steps back from SEIV. Most points have already been made in this thread, I might just add that a mouse usually has THREE buttons one could use. For rotating, quick-menus, default commands (middle click always move/attack for example)...
A complex game like SEV need a simple UI. This simply is not the case. I sincerely hope that there will be an update or at least a much better approach in SEVI.
I understand that Maldafor is basically a one-man company developing SEV, but even then, basic rules of UI design apply, and I can't understand that the UI, as it is, got approved in the beta.
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