Re: Slow AI turns (1.13)
The reason this happened in the new patch is because of the new reatreat option causing multiple comabats and this point:
15. Fixed - Space combat no longer ends when the distance between enemies remains the same or increases.
In other words, many combats lasts for the full 5 minutes instead of stopping after 20 seconds, like some of them would before. There were slowdowns with AIs at war with 1.08 too, it's just become far more pronounced.
I think everyone should be mailing Aaron about this, it's really ruining the game right now. He needs to go through the AI vs AI combat code and speed it up *alot*.
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