Re: Tactics: Principles, Tips, Tricks, and Traps
"Tornado & Charm" has been my favorite since I came up with it. Its much more efficient than assassins that move, assassinate, move, assassinate. The Tornado/Charm is much easier to actually target his armies with. And you get some great commanders from it while hurting him at the same time. Ive even gotten multiple prophets, and one pretender (Dom2, not sure if Dom3 prevents that)
Setup a lab someplace as a capture factory. A Garnet Amazon province works well. One or two air mages to cast tornado, then a bunch of blood mages to cast hellbind heart. As soon as you get a commander, put all his equipment into the lab and start him moving to the capital to pick up troops.
But dont put any PD into it. That messes things up. Especially if you get archer PD. You want units that you can tell to stay out of the fight for a couple of rounds, then attack whatever is too powerful to charm.
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